S001 Explosions And Arcadia

Ideal for arcade games, Explosions And Arcadia contains a mix of white-noise based explosion sounds, and electronic beeps and bleeps for switches, controls, pick-ups and other game events. Many of the sounds have an electronic or tonal quality.

129 Sound Effects
Airburst1, Airburst2, Airburst3, Airburst4, AjaxAlpha, AjaxBeta, AjaxGamma, AlienFailure1, AlienFailure2, AlienFailure3, Atomic, BadJudo, Bangahigh, Bangalow, Bangamid, BoulderdashHigh, BoulderdashLow, Brickout1, Brickout2, Brickout3, BrokenGlass1, BrokenGlass2, CobolLong, CobolMid, CobolShort, Darkdeath1, Darkdeath2, Darkdeath3, Darkdeath4, DeepforceAlpha, DeepforceBeta, Dit1, Dit2, Dit3, Explodion1, Explodion2, Explodion3, Explodion4, Fallover, FliptileFast, FliptileSlow, FlyingSaucer, GiantsFootstepLeft, GiantsFootstepRight, Gold1, Gold2, Gold3, GoodJudo, Ironwall, LightbulbPop, Mangathon1, Mangathon2, Masseev1, Masseev2, Masseev3, Menumotion1, Menumotion2, Menumotion3, Menumotion4, Metaldebris1, Metaldebris2, Metaldebris3, Metaldebris4, Mousetick1, Mousetick2, Newspaper1, Newspaper2, Ouch, Phasdit1, Phasdit2, Phasdit3, Pickmeup1, Pickmeup2, Pickmeup3, PongrificLeft, PongrificRight, Popa1, Popa2, Popa3, Popa4, Punch1, Punch2, Reverand, RocketLong, RocketShort, Rubberwall, SDI1, SDI2, SDI3, Sentinel, Skythunder1, Skythunder2, Slapthunder1, Slapthunder2, Smak1, Smak2, Smorgasbord, Spaceballoon1, Spaceballoon2, Spaceballoon3, SpeederAccelerate, SpeederCruise1, SpeederCruise2, SpeederCruise3, Stinger1, Stinger2, Stinger3, Tatlock1, Tatlock2, Tatlock3, Tatlock4, Tatlock5, TingBell1, TingBell2, TingBell3, TingSine, TingSquare1, TingSquare2, TingSquare3, TingSquare4, TingSquare5, Wallbounce1, Wallbounce2, Wetdit1, Wetdit2, Wetdit3, Wetling, XurIncoming, XurOutgoing.

All sounds are supplied as 44,100khz 16-bit wav files.

S001 Explosions And Arcadia
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